/*
* Walk a directory tree, in the style of du(1),
* but with some additional flourishes.
*
* Dan Cross <cross@math.psu.edu>
*/
#include <u.h>
#include <libc.h>
static int mkdepth(int);
static char *mkname(char *, int *, char *, char *);
static void walk(char *, int, int);
static void walkname(char *, int, int);
char *fmt;
void
main(int argc, char *argv[])
{
char *dir;
int depth;
Dir *d;
dir = ".";
fmt = "%s\n";
depth = -1;
ARGBEGIN {
case 'd':
depth = atoi(ARGF());
break;
case 'q':
quotefmtinstall();
doquote = needsrcquote;
fmt = "%q\n";
break;
}ARGEND
if (argc == 0)
walkname(".", depth, 1);
else {
for (dir = *argv; dir; dir = *++argv) {
if ((d = dirstat(dir)) == nil) {
fprint(2, "dirstat %s: %r\n", dir);
continue;
}
walkname(dir, depth, d->mode & DMDIR);
free(d);
}
}
exits(0);
}
static void
walkname(char *dirname, int depth, int isdir)
{
int fd;
if (strcmp(dirname, ".") != 0 && strcmp(dirname, "..") != 0)
print(fmt, dirname);
if (isdir) {
fd = open(dirname, OREAD);
if (fd < 0) {
fprint(2, "open %s: %r\n", dirname);
return;
}
walk(dirname, fd, depth);
close(fd);
}
}
static char *
mkname(char *name, int *l, char *basename, char *filename)
{
char *nname;
int t;
t = strlen(basename) + 1 + strlen(filename) + 1;
if (*l == 0 || name == nil) {
*l = t;
name = malloc(t);
if (name == nil)
sysfatal("malloc %d: %r\n", l);
} else if (*l < t) {
nname = realloc(name, t);
if (nname == nil) {
free(name);
sysfatal("malloc %d: %r\n", l);
}
*l = t;
name = nname;
}
snprint(name, t, "%s/%s", basename, filename);
cleanname(name);
return(name);
}
static int
mkdepth(int depth)
{
return((depth == -1) ? depth : depth - 1);
}
static void
walk(char *dirname, int fd, int depth)
{
Dir *dir, *dp;
char *name, *nname;
int i, l, n, t;
if (depth == 0)
return;
l = 0;
name = nil;
n = dirreadall(fd, &dir);
for (dp = dir, i = 0; i < n; dp++, i++) {
if (strcmp(dp->name, ".") == 0 || strcmp(dp->name, "..") == 0)
continue;
name = mkname(name, &l, dirname, dp->name);
walkname(name, mkdepth(depth), dp->mode & DMDIR);
}
free(dir);
if (name != nil)
free(name);
}
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