Plan 9 from Bell Labs’s /usr/web/sources/contrib/stallion/root/arm/go/src/syscall/js/func.go

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Distributed under the MIT License.
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// Copyright 2018 The Go Authors. All rights reserved.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.

// +build js,wasm

package js

import "sync"

var (
	funcsMu    sync.Mutex
	funcs             = make(map[uint32]func(Value, []Value) interface{})
	nextFuncID uint32 = 1
)

var _ Wrapper = Func{} // Func must implement Wrapper

// Func is a wrapped Go function to be called by JavaScript.
type Func struct {
	Value // the JavaScript function that invokes the Go function
	id    uint32
}

// FuncOf returns a wrapped function.
//
// Invoking the JavaScript function will synchronously call the Go function fn with the value of JavaScript's
// "this" keyword and the arguments of the invocation.
// The return value of the invocation is the result of the Go function mapped back to JavaScript according to ValueOf.
//
// A wrapped function triggered during a call from Go to JavaScript gets executed on the same goroutine.
// A wrapped function triggered by JavaScript's event loop gets executed on an extra goroutine.
// Blocking operations in the wrapped function will block the event loop.
// As a consequence, if one wrapped function blocks, other wrapped funcs will not be processed.
// A blocking function should therefore explicitly start a new goroutine.
//
// Func.Release must be called to free up resources when the function will not be used any more.
func FuncOf(fn func(this Value, args []Value) interface{}) Func {
	funcsMu.Lock()
	id := nextFuncID
	nextFuncID++
	funcs[id] = fn
	funcsMu.Unlock()
	return Func{
		id:    id,
		Value: jsGo.Call("_makeFuncWrapper", id),
	}
}

// Release frees up resources allocated for the function.
// The function must not be invoked after calling Release.
func (c Func) Release() {
	funcsMu.Lock()
	delete(funcs, c.id)
	funcsMu.Unlock()
}

// setEventHandler is defined in the runtime package.
func setEventHandler(fn func())

func init() {
	setEventHandler(handleEvent)
}

func handleEvent() {
	cb := jsGo.Get("_pendingEvent")
	if cb == Null() {
		return
	}
	jsGo.Set("_pendingEvent", Null())

	id := uint32(cb.Get("id").Int())
	if id == 0 { // zero indicates deadlock
		select {}
	}
	funcsMu.Lock()
	f, ok := funcs[id]
	funcsMu.Unlock()
	if !ok {
		Global().Get("console").Call("error", "call to released function")
		return
	}

	this := cb.Get("this")
	argsObj := cb.Get("args")
	args := make([]Value, argsObj.Length())
	for i := range args {
		args[i] = argsObj.Index(i)
	}
	result := f(this, args)
	cb.Set("result", result)
}

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