#ifdef HAVE_CONFIG_H
#include "config.h"
#endif
#include <stdio.h>
#include <math.h>
#include <string.h>
#include <stdlib.h>
/* 2.03: don't include zlib here or we can't build without PNG */
#include "gd.h"
#include "gdhelpers.h"
/* 2.0.12: this now checks the clipping rectangle */
#define gdImageBoundsSafeMacro(im, x, y) (!((((y) < (im)->cy1) || ((y) > (im)->cy2)) || (((x) < (im)->cx1) || ((x) > (im)->cx2))))
#ifdef _OSD_POSIX /* BS2000 uses the EBCDIC char set instead of ASCII */
#define CHARSET_EBCDIC
#define __attribute__(any) /*nothing */
#endif
/*_OSD_POSIX*/
#ifndef CHARSET_EBCDIC
#define ASC(ch) ch
#else /*CHARSET_EBCDIC */
#define ASC(ch) gd_toascii[(unsigned char)ch]
static const unsigned char gd_toascii[256] = {
/*00 */ 0x00, 0x01, 0x02, 0x03, 0x85, 0x09, 0x86, 0x7f,
0x87, 0x8d, 0x8e, 0x0b, 0x0c, 0x0d, 0x0e, 0x0f, /*................ */
/*10 */ 0x10, 0x11, 0x12, 0x13, 0x8f, 0x0a, 0x08, 0x97,
0x18, 0x19, 0x9c, 0x9d, 0x1c, 0x1d, 0x1e, 0x1f, /*................ */
/*20 */ 0x80, 0x81, 0x82, 0x83, 0x84, 0x92, 0x17, 0x1b,
0x88, 0x89, 0x8a, 0x8b, 0x8c, 0x05, 0x06, 0x07, /*................ */
/*30 */ 0x90, 0x91, 0x16, 0x93, 0x94, 0x95, 0x96, 0x04,
0x98, 0x99, 0x9a, 0x9b, 0x14, 0x15, 0x9e, 0x1a, /*................ */
/*40 */ 0x20, 0xa0, 0xe2, 0xe4, 0xe0, 0xe1, 0xe3, 0xe5,
0xe7, 0xf1, 0x60, 0x2e, 0x3c, 0x28, 0x2b, 0x7c, /* .........`.<(+| */
/*50 */ 0x26, 0xe9, 0xea, 0xeb, 0xe8, 0xed, 0xee, 0xef,
0xec, 0xdf, 0x21, 0x24, 0x2a, 0x29, 0x3b, 0x9f, /*&.........!$*);. */
/*60 */ 0x2d, 0x2f, 0xc2, 0xc4, 0xc0, 0xc1, 0xc3, 0xc5,
0xc7, 0xd1, 0x5e, 0x2c, 0x25, 0x5f, 0x3e, 0x3f,
/*-/........^,%_>?*/
/*70 */ 0xf8, 0xc9, 0xca, 0xcb, 0xc8, 0xcd, 0xce, 0xcf,
0xcc, 0xa8, 0x3a, 0x23, 0x40, 0x27, 0x3d, 0x22, /*..........:#@'=" */
/*80 */ 0xd8, 0x61, 0x62, 0x63, 0x64, 0x65, 0x66, 0x67,
0x68, 0x69, 0xab, 0xbb, 0xf0, 0xfd, 0xfe, 0xb1, /*.abcdefghi...... */
/*90 */ 0xb0, 0x6a, 0x6b, 0x6c, 0x6d, 0x6e, 0x6f, 0x70,
0x71, 0x72, 0xaa, 0xba, 0xe6, 0xb8, 0xc6, 0xa4, /*.jklmnopqr...... */
/*a0 */ 0xb5, 0xaf, 0x73, 0x74, 0x75, 0x76, 0x77, 0x78,
0x79, 0x7a, 0xa1, 0xbf, 0xd0, 0xdd, 0xde, 0xae, /*..stuvwxyz...... */
/*b0 */ 0xa2, 0xa3, 0xa5, 0xb7, 0xa9, 0xa7, 0xb6, 0xbc,
0xbd, 0xbe, 0xac, 0x5b, 0x5c, 0x5d, 0xb4, 0xd7, /*...........[\].. */
/*c0 */ 0xf9, 0x41, 0x42, 0x43, 0x44, 0x45, 0x46, 0x47,
0x48, 0x49, 0xad, 0xf4, 0xf6, 0xf2, 0xf3, 0xf5, /*.ABCDEFGHI...... */
/*d0 */ 0xa6, 0x4a, 0x4b, 0x4c, 0x4d, 0x4e, 0x4f, 0x50,
0x51, 0x52, 0xb9, 0xfb, 0xfc, 0xdb, 0xfa, 0xff, /*.JKLMNOPQR...... */
/*e0 */ 0xd9, 0xf7, 0x53, 0x54, 0x55, 0x56, 0x57, 0x58,
0x59, 0x5a, 0xb2, 0xd4, 0xd6, 0xd2, 0xd3, 0xd5, /*..STUVWXYZ...... */
/*f0 */ 0x30, 0x31, 0x32, 0x33, 0x34, 0x35, 0x36, 0x37,
0x38, 0x39, 0xb3, 0x7b, 0xdc, 0x7d, 0xda, 0x7e /*0123456789.{.}.~ */
};
#endif /*CHARSET_EBCDIC */
extern int gdCosT[];
extern int gdSinT[];
static void gdImageBrushApply (gdImagePtr im, int x, int y);
static void gdImageTileApply (gdImagePtr im, int x, int y);
static void gdImageAntiAliasedApply (gdImagePtr im, int x, int y);
static int gdImageGetTrueColorPixel (gdImagePtr im, int x, int y);
gdImagePtr
gdImageCreate (int sx, int sy)
{
int i;
gdImagePtr im;
im = (gdImage *) gdMalloc (sizeof (gdImage));
memset (im, 0, sizeof (gdImage));
/* Row-major ever since gd 1.3 */
im->pixels = (unsigned char **) gdMalloc (sizeof (unsigned char *) * sy);
im->AA_opacity =
(unsigned char **) gdMalloc (sizeof (unsigned char *) * sy);
im->polyInts = 0;
im->polyAllocated = 0;
im->brush = 0;
im->tile = 0;
im->style = 0;
for (i = 0; (i < sy); i++)
{
/* Row-major ever since gd 1.3 */
im->pixels[i] = (unsigned char *) gdCalloc (sx, sizeof (unsigned char));
im->AA_opacity[i] =
(unsigned char *) gdCalloc (sx, sizeof (unsigned char));
}
im->sx = sx;
im->sy = sy;
im->colorsTotal = 0;
im->transparent = (-1);
im->interlace = 0;
im->thick = 1;
im->AA = 0;
im->AA_polygon = 0;
for (i = 0; (i < gdMaxColors); i++)
{
im->open[i] = 1;
im->red[i] = 0;
im->green[i] = 0;
im->blue[i] = 0;
};
im->trueColor = 0;
im->tpixels = 0;
im->cx1 = 0;
im->cy1 = 0;
im->cx2 = im->sx - 1;
im->cy2 = im->sy - 1;
return im;
}
gdImagePtr
gdImageCreateTrueColor (int sx, int sy)
{
int i;
gdImagePtr im;
im = (gdImage *) gdMalloc (sizeof (gdImage));
memset (im, 0, sizeof (gdImage));
im->tpixels = (int **) gdMalloc (sizeof (int *) * sy);
im->AA_opacity =
(unsigned char **) gdMalloc (sizeof (unsigned char *) * sy);
im->polyInts = 0;
im->polyAllocated = 0;
im->brush = 0;
im->tile = 0;
im->style = 0;
for (i = 0; (i < sy); i++)
{
im->tpixels[i] = (int *) gdCalloc (sx, sizeof (int));
im->AA_opacity[i] =
(unsigned char *) gdCalloc (sx, sizeof (unsigned char));
}
im->sx = sx;
im->sy = sy;
im->transparent = (-1);
im->interlace = 0;
im->trueColor = 1;
/* 2.0.2: alpha blending is now on by default, and saving of alpha is
off by default. This allows font antialiasing to work as expected
on the first try in JPEGs -- quite important -- and also allows
for smaller PNGs when saving of alpha channel is not really
desired, which it usually isn't! */
im->saveAlphaFlag = 0;
im->alphaBlendingFlag = 1;
im->thick = 1;
im->AA = 0;
im->AA_polygon = 0;
im->cx1 = 0;
im->cy1 = 0;
im->cx2 = im->sx - 1;
im->cy2 = im->sy - 1;
return im;
}
void
gdImageDestroy (gdImagePtr im)
{
int i;
if (im->pixels)
{
for (i = 0; (i < im->sy); i++)
{
gdFree (im->pixels[i]);
}
gdFree (im->pixels);
}
if (im->tpixels)
{
for (i = 0; (i < im->sy); i++)
{
gdFree (im->tpixels[i]);
}
gdFree (im->tpixels);
}
if (im->AA_opacity)
{
for (i = 0; (i < im->sy); i++)
{
gdFree (im->AA_opacity[i]);
}
gdFree (im->AA_opacity);
}
if (im->polyInts)
{
gdFree (im->polyInts);
}
if (im->style)
{
gdFree (im->style);
}
gdFree (im);
}
int
gdImageColorClosest (gdImagePtr im, int r, int g, int b)
{
return gdImageColorClosestAlpha (im, r, g, b, gdAlphaOpaque);
}
int
gdImageColorClosestAlpha (gdImagePtr im, int r, int g, int b, int a)
{
int i;
long rd, gd, bd, ad;
int ct = (-1);
int first = 1;
long mindist = 0;
if (im->trueColor)
{
return gdTrueColorAlpha (r, g, b, a);
}
for (i = 0; (i < (im->colorsTotal)); i++)
{
long dist;
if (im->open[i])
{
continue;
}
rd = (im->red[i] - r);
gd = (im->green[i] - g);
bd = (im->blue[i] - b);
/* gd 2.02: whoops, was - b (thanks to David Marwood) */
ad = (im->alpha[i] - a);
dist = rd * rd + gd * gd + bd * bd + ad * ad;
if (first || (dist < mindist))
{
mindist = dist;
ct = i;
first = 0;
}
}
return ct;
}
/* This code is taken from http://www.acm.org/jgt/papers/SmithLyons96/hwb_rgb.html, an article
* on colour conversion to/from RBG and HWB colour systems.
* It has been modified to return the converted value as a * parameter.
*/
#define RETURN_HWB(h, w, b) {HWB->H = h; HWB->W = w; HWB->B = b; return HWB;}
#define RETURN_RGB(r, g, b) {RGB->R = r; RGB->G = g; RGB->B = b; return RGB;}
#define HWB_UNDEFINED -1
#define SETUP_RGB(s, r, g, b) {s.R = r/255.0; s.G = g/255.0; s.B = b/255.0;}
#define MIN(a,b) ((a)<(b)?(a):(b))
#define MIN3(a,b,c) ((a)<(b)?(MIN(a,c)):(MIN(b,c)))
#define MAX(a,b) ((a)<(b)?(b):(a))
#define MAX3(a,b,c) ((a)<(b)?(MAX(b,c)):(MAX(a,c)))
/*
* Theoretically, hue 0 (pure red) is identical to hue 6 in these transforms. Pure
* red always maps to 6 in this implementation. Therefore UNDEFINED can be
* defined as 0 in situations where only unsigned numbers are desired.
*/
typedef struct
{
float R, G, B;
}
RGBType;
typedef struct
{
float H, W, B;
}
HWBType;
static HWBType *
RGB_to_HWB (RGBType RGB, HWBType * HWB)
{
/*
* RGB are each on [0, 1]. W and B are returned on [0, 1] and H is
* returned on [0, 6]. Exception: H is returned UNDEFINED if W == 1 - B.
*/
float R = RGB.R, G = RGB.G, B = RGB.B, w, v, b, f;
int i;
w = MIN3 (R, G, B);
v = MAX3 (R, G, B);
b = 1 - v;
if (v == w)
RETURN_HWB (HWB_UNDEFINED, w, b);
f = (R == w) ? G - B : ((G == w) ? B - R : R - G);
i = (R == w) ? 3 : ((G == w) ? 5 : 1);
RETURN_HWB (i - f / (v - w), w, b);
}
static float
HWB_Diff (int r1, int g1, int b1, int r2, int g2, int b2)
{
RGBType RGB1, RGB2;
HWBType HWB1, HWB2;
float diff;
SETUP_RGB (RGB1, r1, g1, b1);
SETUP_RGB (RGB2, r2, g2, b2);
RGB_to_HWB (RGB1, &HWB1);
RGB_to_HWB (RGB2, &HWB2);
/*
* I made this bit up; it seems to produce OK results, and it is certainly
* more visually correct than the current RGB metric. (PJW)
*/
if ((HWB1.H == HWB_UNDEFINED) || (HWB2.H == HWB_UNDEFINED))
{
diff = 0; /* Undefined hues always match... */
}
else
{
diff = abs (HWB1.H - HWB2.H);
if (diff > 3)
{
diff = 6 - diff; /* Remember, it's a colour circle */
}
}
diff =
diff * diff + (HWB1.W - HWB2.W) * (HWB1.W - HWB2.W) + (HWB1.B -
HWB2.B) * (HWB1.B -
HWB2.B);
return diff;
}
#if 0
/*
* This is not actually used, but is here for completeness, in case someone wants to
* use the HWB stuff for anything else...
*/
static RGBType *
HWB_to_RGB (HWBType HWB, RGBType * RGB)
{
/*
* H is given on [0, 6] or UNDEFINED. W and B are given on [0, 1].
* RGB are each returned on [0, 1].
*/
float h = HWB.H, w = HWB.W, b = HWB.B, v, n, f;
int i;
v = 1 - b;
if (h == HWB_UNDEFINED)
RETURN_RGB (v, v, v);
i = floor (h);
f = h - i;
if (i & 1)
f = 1 - f; /* if i is odd */
n = w + f * (v - w); /* linear interpolation between w and v */
switch (i)
{
case 6:
case 0:
RETURN_RGB (v, n, w);
case 1:
RETURN_RGB (n, v, w);
case 2:
RETURN_RGB (w, v, n);
case 3:
RETURN_RGB (w, n, v);
case 4:
RETURN_RGB (n, w, v);
case 5:
RETURN_RGB (v, w, n);
}
return RGB;
}
#endif
int
gdImageColorClosestHWB (gdImagePtr im, int r, int g, int b)
{
int i;
/* long rd, gd, bd; */
int ct = (-1);
int first = 1;
float mindist = 0;
if (im->trueColor)
{
return gdTrueColor (r, g, b);
}
for (i = 0; (i < (im->colorsTotal)); i++)
{
float dist;
if (im->open[i])
{
continue;
}
dist = HWB_Diff (im->red[i], im->green[i], im->blue[i], r, g, b);
if (first || (dist < mindist))
{
mindist = dist;
ct = i;
first = 0;
}
}
return ct;
}
int
gdImageColorExact (gdImagePtr im, int r, int g, int b)
{
return gdImageColorExactAlpha (im, r, g, b, gdAlphaOpaque);
}
int
gdImageColorExactAlpha (gdImagePtr im, int r, int g, int b, int a)
{
int i;
if (im->trueColor)
{
return gdTrueColorAlpha (r, g, b, a);
}
for (i = 0; (i < (im->colorsTotal)); i++)
{
if (im->open[i])
{
continue;
}
if ((im->red[i] == r) &&
(im->green[i] == g) && (im->blue[i] == b) && (im->alpha[i] == a))
{
return i;
}
}
return -1;
}
int
gdImageColorAllocate (gdImagePtr im, int r, int g, int b)
{
return gdImageColorAllocateAlpha (im, r, g, b, gdAlphaOpaque);
}
int
gdImageColorAllocateAlpha (gdImagePtr im, int r, int g, int b, int a)
{
int i;
int ct = (-1);
if (im->trueColor)
{
return gdTrueColorAlpha (r, g, b, a);
}
for (i = 0; (i < (im->colorsTotal)); i++)
{
if (im->open[i])
{
ct = i;
break;
}
}
if (ct == (-1))
{
ct = im->colorsTotal;
if (ct == gdMaxColors)
{
return -1;
}
im->colorsTotal++;
}
im->red[ct] = r;
im->green[ct] = g;
im->blue[ct] = b;
im->alpha[ct] = a;
im->open[ct] = 0;
return ct;
}
/*
* gdImageColorResolve is an alternative for the code fragment:
*
* if ((color=gdImageColorExact(im,R,G,B)) < 0)
* if ((color=gdImageColorAllocate(im,R,G,B)) < 0)
* color=gdImageColorClosest(im,R,G,B);
*
* in a single function. Its advantage is that it is guaranteed to
* return a color index in one search over the color table.
*/
int
gdImageColorResolve (gdImagePtr im, int r, int g, int b)
{
return gdImageColorResolveAlpha (im, r, g, b, gdAlphaOpaque);
}
int
gdImageColorResolveAlpha (gdImagePtr im, int r, int g, int b, int a)
{
int c;
int ct = -1;
int op = -1;
long rd, gd, bd, ad, dist;
long mindist = 4 * 255 * 255; /* init to max poss dist */
if (im->trueColor)
{
return gdTrueColorAlpha (r, g, b, a);
}
for (c = 0; c < im->colorsTotal; c++)
{
if (im->open[c])
{
op = c; /* Save open slot */
continue; /* Color not in use */
}
if (c == im->transparent)
{
/* don't ever resolve to the color that has
* been designated as the transparent color */
continue;
}
rd = (long) (im->red[c] - r);
gd = (long) (im->green[c] - g);
bd = (long) (im->blue[c] - b);
ad = (long) (im->alpha[c] - a);
dist = rd * rd + gd * gd + bd * bd + ad * ad;
if (dist < mindist)
{
if (dist == 0)
{
return c; /* Return exact match color */
}
mindist = dist;
ct = c;
}
}
/* no exact match. We now know closest, but first try to allocate exact */
if (op == -1)
{
op = im->colorsTotal;
if (op == gdMaxColors)
{ /* No room for more colors */
return ct; /* Return closest available color */
}
im->colorsTotal++;
}
im->red[op] = r;
im->green[op] = g;
im->blue[op] = b;
im->alpha[op] = a;
im->open[op] = 0;
return op; /* Return newly allocated color */
}
void
gdImageColorDeallocate (gdImagePtr im, int color)
{
if (im->trueColor)
{
return;
}
/* Mark it open. */
im->open[color] = 1;
}
void
gdImageColorTransparent (gdImagePtr im, int color)
{
if (!im->trueColor)
{
if (im->transparent != -1)
{
im->alpha[im->transparent] = gdAlphaOpaque;
}
if (color != -1)
{
im->alpha[color] = gdAlphaTransparent;
}
}
im->transparent = color;
}
void
gdImagePaletteCopy (gdImagePtr to, gdImagePtr from)
{
int i;
int x, y, p;
int xlate[256];
if (to->trueColor)
{
return;
}
if (from->trueColor)
{
return;
}
for (i = 0; i < 256; i++)
{
xlate[i] = -1;
};
for (x = 0; x < (to->sx); x++)
{
for (y = 0; y < (to->sy); y++)
{
p = gdImageGetPixel (to, x, y);
if (xlate[p] == -1)
{
/* This ought to use HWB, but we don't have an alpha-aware
version of that yet. */
xlate[p] =
gdImageColorClosestAlpha (from, to->red[p], to->green[p],
to->blue[p], to->alpha[p]);
/*printf("Mapping %d (%d, %d, %d, %d) to %d (%d, %d, %d, %d)\n", */
/* p, to->red[p], to->green[p], to->blue[p], to->alpha[p], */
/* xlate[p], from->red[xlate[p]], from->green[xlate[p]], from->blue[xlate[p]], from->alpha[xlate[p]]); */
};
gdImageSetPixel (to, x, y, xlate[p]);
};
};
for (i = 0; (i < (from->colorsTotal)); i++)
{
/*printf("Copying color %d (%d, %d, %d, %d)\n", i, from->red[i], from->blue[i], from->green[i], from->alpha[i]); */
to->red[i] = from->red[i];
to->blue[i] = from->blue[i];
to->green[i] = from->green[i];
to->alpha[i] = from->alpha[i];
to->open[i] = 0;
};
for (i = from->colorsTotal; (i < to->colorsTotal); i++)
{
to->open[i] = 1;
};
to->colorsTotal = from->colorsTotal;
}
/* 2.0.10: before the drawing routines, some code to clip points that are
* outside the drawing window. Nick Atty (nick@canalplan.org.uk)
*
* This is the Sutherland Hodgman Algorithm, as implemented by
* Duvanenko, Robbins and Gyurcsik - SH(DRG) for short. See Dr Dobb's
* Journal, January 1996, pp107-110 and 116-117
*
* Given the end points of a line, and a bounding rectangle (which we
* know to be from (0,0) to (SX,SY)), adjust the endpoints to be on
* the edges of the rectangle if the line should be drawn at all,
* otherwise return a failure code */
/* this does "one-dimensional" clipping: note that the second time it
is called, all the x parameters refer to height and the y to width
- the comments ignore this (if you can understand it when it's
looking at the X parameters, it should become clear what happens on
the second call!) The code is simplified from that in the article,
as we know that gd images always start at (0,0) */
static int
clip_1d (int *x0, int *y0, int *x1, int *y1, int maxdim)
{
double m; /* gradient of line */
if (*x0 < 0)
{ /* start of line is left of window */
if (*x1 < 0) /* as is the end, so the line never cuts the window */
return 0;
m = (*y1 - *y0) / (double) (*x1 - *x0); /* calculate the slope of the line */
/* adjust x0 to be on the left boundary (ie to be zero), and y0 to match */
*y0 -= m * *x0;
*x0 = 0;
/* now, perhaps, adjust the far end of the line as well */
if (*x1 > maxdim)
{
*y1 += m * (maxdim - *x1);
*x1 = maxdim;
}
return 1;
}
if (*x0 > maxdim)
{ /* start of line is right of window -
complement of above */
if (*x1 > maxdim) /* as is the end, so the line misses the window */
return 0;
m = (*y1 - *y0) / (double) (*x1 - *x0); /* calculate the slope of the line */
*y0 += m * (maxdim - *x0); /* adjust so point is on the right
boundary */
*x0 = maxdim;
/* now, perhaps, adjust the end of the line */
if (*x1 < 0)
{
*y1 -= m * *x1;
*x1 = 0;
}
return 1;
}
/* the final case - the start of the line is inside the window */
if (*x1 > maxdim)
{ /* other end is outside to the right */
m = (*y1 - *y0) / (double) (*x1 - *x0); /* calculate the slope of the line */
*y1 += m * (maxdim - *x1);
*x1 = maxdim;
return 1;
}
if (*x1 < 0)
{ /* other end is outside to the left */
m = (*y1 - *y0) / (double) (*x1 - *x0); /* calculate the slope of the line */
*y1 -= m * *x1;
*x1 = 0;
return 1;
}
/* only get here if both points are inside the window */
return 1;
}
/* end of line clipping code */
void
gdImageSetPixel (gdImagePtr im, int x, int y, int color)
{
int p;
switch (color)
{
case gdStyled:
if (!im->style)
{
/* Refuse to draw if no style is set. */
return;
}
else
{
p = im->style[im->stylePos++];
}
if (p != (gdTransparent))
{
gdImageSetPixel (im, x, y, p);
}
im->stylePos = im->stylePos % im->styleLength;
break;
case gdStyledBrushed:
if (!im->style)
{
/* Refuse to draw if no style is set. */
return;
}
p = im->style[im->stylePos++];
if ((p != gdTransparent) && (p != 0))
{
gdImageSetPixel (im, x, y, gdBrushed);
}
im->stylePos = im->stylePos % im->styleLength;
break;
case gdBrushed:
gdImageBrushApply (im, x, y);
break;
case gdTiled:
gdImageTileApply (im, x, y);
break;
case gdAntiAliased:
gdImageAntiAliasedApply (im, x, y);
break;
default:
if (gdImageBoundsSafeMacro (im, x, y))
{
if (im->trueColor)
{
if (im->alphaBlendingFlag)
{
im->tpixels[y][x] = gdAlphaBlend (im->tpixels[y][x], color);
}
else
{
im->tpixels[y][x] = color;
}
}
else
{
im->pixels[y][x] = color;
}
}
break;
}
}
static void
gdImageBrushApply (gdImagePtr im, int x, int y)
{
int lx, ly;
int hy;
int hx;
int x1, y1, x2, y2;
int srcx, srcy;
if (!im->brush)
{
return;
}
hy = gdImageSY (im->brush) / 2;
y1 = y - hy;
y2 = y1 + gdImageSY (im->brush);
hx = gdImageSX (im->brush) / 2;
x1 = x - hx;
x2 = x1 + gdImageSX (im->brush);
srcy = 0;
if (im->trueColor)
{
if (im->brush->trueColor)
{
for (ly = y1; (ly < y2); ly++)
{
srcx = 0;
for (lx = x1; (lx < x2); lx++)
{
int p;
p = gdImageGetTrueColorPixel (im->brush, srcx, srcy);
/* 2.0.9, Thomas Winzig: apply simple full transparency */
if (p != gdImageGetTransparent (im->brush))
{
gdImageSetPixel (im, lx, ly, p);
}
srcx++;
}
srcy++;
}
}
else
{
/* 2.0.12: Brush palette, image truecolor (thanks to Thorben Kundinger
for pointing out the issue) */
for (ly = y1; (ly < y2); ly++)
{
srcx = 0;
for (lx = x1; (lx < x2); lx++)
{
int p, tc;
p = gdImageGetPixel (im->brush, srcx, srcy);
tc = gdImageGetTrueColorPixel (im->brush, srcx, srcy);
/* 2.0.9, Thomas Winzig: apply simple full transparency */
if (p != gdImageGetTransparent (im->brush))
{
gdImageSetPixel (im, lx, ly, tc);
}
srcx++;
}
srcy++;
}
}
}
else
{
for (ly = y1; (ly < y2); ly++)
{
srcx = 0;
for (lx = x1; (lx < x2); lx++)
{
int p;
p = gdImageGetPixel (im->brush, srcx, srcy);
/* Allow for non-square brushes! */
if (p != gdImageGetTransparent (im->brush))
{
/* Truecolor brush. Very slow
on a palette destination. */
if (im->brush->trueColor)
{
gdImageSetPixel (im, lx, ly,
gdImageColorResolveAlpha (im,
gdTrueColorGetRed
(p),
gdTrueColorGetGreen
(p),
gdTrueColorGetBlue
(p),
gdTrueColorGetAlpha
(p)));
}
else
{
gdImageSetPixel (im, lx, ly, im->brushColorMap[p]);
}
}
srcx++;
}
srcy++;
}
}
}
static void
gdImageTileApply (gdImagePtr im, int x, int y)
{
int srcx, srcy;
int p;
if (!im->tile)
{
return;
}
srcx = x % gdImageSX (im->tile);
srcy = y % gdImageSY (im->tile);
if (im->trueColor)
{
p = gdImageGetTrueColorPixel (im->tile, srcx, srcy);
gdImageSetPixel (im, x, y, p);
}
else
{
p = gdImageGetPixel (im->tile, srcx, srcy);
/* Allow for transparency */
if (p != gdImageGetTransparent (im->tile))
{
if (im->tile->trueColor)
{
/* Truecolor tile. Very slow
on a palette destination. */
gdImageSetPixel (im, x, y,
gdImageColorResolveAlpha (im,
gdTrueColorGetRed
(p),
gdTrueColorGetGreen
(p),
gdTrueColorGetBlue
(p),
gdTrueColorGetAlpha
(p)));
}
else
{
gdImageSetPixel (im, x, y, im->tileColorMap[p]);
}
}
}
}
static void
gdImageAntiAliasedApply (gdImagePtr im, int px, int py)
{
float p_dist, p_alpha;
unsigned char opacity;
/*
* Find the perpendicular distance from point C (px, py) to the line
* segment AB that is being drawn. (Adapted from an algorithm from the
* comp.graphics.algorithms FAQ.)
*/
int LAC_2, LBC_2;
int Ax_Cx = im->AAL_x1 - px;
int Ay_Cy = im->AAL_y1 - py;
int Bx_Cx = im->AAL_x2 - px;
int By_Cy = im->AAL_y2 - py;
/* 2.0.13: bounds check! AA_opacity is just as capable of
overflowing as the main pixel array. Arne Jorgensen.
2.0.14: typo fixed. 2.0.15: moved down below declarations
to satisfy non-C++ compilers. */
if (!gdImageBoundsSafeMacro (im, px, py))
{
return;
}
/* Get the squares of the lengths of the segemnts AC and BC. */
LAC_2 = (Ax_Cx * Ax_Cx) + (Ay_Cy * Ay_Cy);
LBC_2 = (Bx_Cx * Bx_Cx) + (By_Cy * By_Cy);
if (((im->AAL_LAB_2 + LAC_2) >= LBC_2) &&
((im->AAL_LAB_2 + LBC_2) >= LAC_2))
{
/* The two angles are acute. The point lies inside the portion of the
* plane spanned by the line segment. */
p_dist = fabs ((float) ((Ay_Cy * im->AAL_Bx_Ax) -
(Ax_Cx * im->AAL_By_Ay)) / im->AAL_LAB);
}
else
{
/* The point is past an end of the line segment. It's length from the
* segment is the shorter of the lengths from the endpoints, but call
* the distance -1, so as not to compute the alpha nor draw the pixel.
*/
p_dist = -1;
}
if ((p_dist >= 0) && (p_dist <= (float) (im->thick)))
{
p_alpha = pow (1.0 - (p_dist / 1.5), 2);
if (p_alpha > 0)
{
if (p_alpha >= 1)
opacity = 255;
else
opacity = (unsigned char) (p_alpha * 255.0);
if (!(im->AA_polygon) || (im->AA_opacity[py][px] < opacity))
im->AA_opacity[py][px] = opacity;
}
}
}
int
gdImageGetPixel (gdImagePtr im, int x, int y)
{
if (gdImageBoundsSafeMacro (im, x, y))
{
if (im->trueColor)
{
return im->tpixels[y][x];
}
else
{
return im->pixels[y][x];
}
}
else
{
return 0;
}
}
static int
gdImageGetTrueColorPixel (gdImagePtr im, int x, int y)
{
int p = gdImageGetPixel (im, x, y);
if (!im->trueColor)
{
return gdTrueColorAlpha (im->red[p], im->green[p], im->blue[p],
(im->transparent == p) ? gdAlphaTransparent :
gdAlphaOpaque);
}
else
{
return p;
}
}
void
gdImageAABlend (gdImagePtr im)
{
float p_alpha, old_alpha;
int color = im->AA_color, color_red, color_green, color_blue;
int old_color, old_red, old_green, old_blue;
int p_color, p_red, p_green, p_blue;
int px, py;
color_red = gdImageRed (im, color);
color_green = gdImageGreen (im, color);
color_blue = gdImageBlue (im, color);
/* Impose the anti-aliased drawing on the image. */
for (py = 0; py < im->sy; py++)
{
for (px = 0; px < im->sx; px++)
{
if (im->AA_opacity[py][px] != 0)
{
old_color = gdImageGetPixel (im, px, py);
if ((old_color != color)
&& ((old_color != im->AA_dont_blend)
|| (im->AA_opacity[py][px] == 255)))
{
/* Only blend with different colors that aren't the
* dont_blend color. */
p_alpha = (float) (im->AA_opacity[py][px]) / 255.0;
old_alpha = 1.0 - p_alpha;
if (p_alpha >= 1.0)
p_color = color;
else
{
old_red = gdImageRed (im, old_color);
old_green = gdImageGreen (im, old_color);
old_blue = gdImageBlue (im, old_color);
p_red = (int) (((float) color_red * p_alpha) +
((float) old_red * old_alpha));
p_green = (int) (((float) color_green * p_alpha) +
((float) old_green * old_alpha));
p_blue = (int) (((float) color_blue * p_alpha) +
((float) old_blue * old_alpha));
p_color =
gdImageColorResolve (im, p_red, p_green, p_blue);
}
gdImageSetPixel (im, px, py, p_color);
}
}
}
/* Clear the AA_opacity array behind us. */
memset (im->AA_opacity[py], 0, im->sx);
}
}
/* Unprotected set pixel functions for when clippiing is not needed */
static void
setABPixel(gdImagePtr im, int x, int y, int color)
{
im->tpixels[y][x] = gdAlphaBlend (im->tpixels[y][x], color);
}
static void
setTPixel(gdImagePtr im, int x, int y, int color)
{
im->tpixels[y][x] = color;
}
static void
setPixel(gdImagePtr im, int x, int y, int color)
{
im->pixels[y][x] = color;
}
typedef void (setPixCmd) (gdImagePtr im, int x, int y, int color);
static void
gdImageLinePixelf (gdImagePtr im, int x1, int y1, int x2, int y2, int color, int thick, setPixCmd *pixelf)
{
int dx, dy, incr1, incr2, d, x, y, xend, yend, xdirflag, ydirflag;
int wid;
int w, wstart;
dx = abs (x2 - x1);
dy = abs (y2 - y1);
if (dy <= dx)
{
/* More-or-less horizontal. use wid for vertical stroke */
/* Doug Claar: watch out for NaN in atan2 (2.0.5) */
if ((dx == 0) && (dy == 0))
{
wid = 1;
}
else
{
/* 2.0.12: Michael Schwartz: divide rather than multiply;
TBB: but watch out for /0! */
double ac = cos (atan2 (dy, dx));
if (ac != 0)
{
wid = thick / ac;
}
else
{
wid = 1;
}
if (wid == 0)
{
wid = 1;
}
}
d = 2 * dy - dx;
incr1 = 2 * dy;
incr2 = 2 * (dy - dx);
if (x1 > x2)
{
x = x2;
y = y2;
ydirflag = (-1);
xend = x1;
}
else
{
x = x1;
y = y1;
ydirflag = 1;
xend = x2;
}
/* Set up line thickness */
wstart = y - wid / 2;
for (w = wstart; w < wstart + wid; w++)
pixelf(im, x, w, color);
if (((y2 - y1) * ydirflag) > 0)
{
while (x < xend)
{
x++;
if (d < 0)
{
d += incr1;
}
else
{
y++;
d += incr2;
}
wstart = y - wid / 2;
for (w = wstart; w < wstart + wid; w++)
pixelf(im, x, w, color);
}
}
else
{
while (x < xend)
{
x++;
if (d < 0)
{
d += incr1;
}
else
{
y--;
d += incr2;
}
wstart = y - wid / 2;
for (w = wstart; w < wstart + wid; w++)
pixelf(im, x, w, color);
}
}
}
else
{
/* More-or-less vertical. use wid for horizontal stroke */
/* 2.0.12: Michael Schwartz: divide rather than multiply;
TBB: but watch out for /0! */
double as = sin (atan2 (dy, dx));
if (as != 0)
{
wid = thick / as;
}
else
{
wid = 1;
}
if (wid == 0)
wid = 1;
d = 2 * dx - dy;
incr1 = 2 * dx;
incr2 = 2 * (dx - dy);
if (y1 > y2)
{
y = y2;
x = x2;
yend = y1;
xdirflag = (-1);
}
else
{
y = y1;
x = x1;
yend = y2;
xdirflag = 1;
}
/* Set up line thickness */
wstart = x - wid / 2;
for (w = wstart; w < wstart + wid; w++)
pixelf(im, w, y, color);
if (((x2 - x1) * xdirflag) > 0)
{
while (y < yend)
{
y++;
if (d < 0)
{
d += incr1;
}
else
{
x++;
d += incr2;
}
wstart = x - wid / 2;
for (w = wstart; w < wstart + wid; w++)
pixelf(im, w, y, color);
}
}
else
{
while (y < yend)
{
y++;
if (d < 0)
{
d += incr1;
}
else
{
x--;
d += incr2;
}
wstart = x - wid / 2;
for (w = wstart; w < wstart + wid; w++)
pixelf(im, w, y, color);
}
}
}
/* If this is the only line we are drawing, go ahead and blend. */
if ((color == gdAntiAliased) && !(im->AA_polygon))
gdImageAABlend (im);
}
/* Bresenham as presented in Foley & Van Dam */
void
gdImageLine (gdImagePtr im, int x1, int y1, int x2, int y2, int color)
{
int thick = im->thick;
/* 2.0.10: Nick Atty: clip to edges of drawing rectangle, return if no
points need to be drawn */
if (clip_1d (&x1, &y1, &x2, &y2, gdImageSX (im) -1) == 0)
return;
if (clip_1d (&y1, &x1, &y2, &x2, gdImageSY (im) -1) == 0)
return;
/* gdAntiAliased passed as color: set anti-aliased line (AAL) global vars. */
if (color == gdAntiAliased)
{
im->AAL_x1 = x1;
im->AAL_y1 = y1;
im->AAL_x2 = x2;
im->AAL_y2 = y2;
/* Compute what we can for point-to-line distance calculation later. */
im->AAL_Bx_Ax = x2 - x1;
im->AAL_By_Ay = y2 - y1;
im->AAL_LAB_2 =
(im->AAL_Bx_Ax * im->AAL_Bx_Ax) + (im->AAL_By_Ay * im->AAL_By_Ay);
im->AAL_LAB = sqrt (im->AAL_LAB_2);
/* For AA, we must draw pixels outside the width of the line. Keep in
* mind that this will be curtailed by cos/sin of theta later. */
thick += 4;
}
switch (color)
{
case gdStyled:
case gdStyledBrushed:
case gdBrushed:
case gdTiled:
break;
default:
if (im->trueColor)
{
if ((im->alphaBlendingFlag))
{
/* optimized case */
gdImageLinePixelf (im,x1,y1,x2,y2,color,thick,setABPixel);
return;
}
else
{
/* optimized case */
gdImageLinePixelf (im,x1,y1,x2,y2,color,thick,setTPixel);
return;
}
}
else
{
/* optimized case */
gdImageLinePixelf (im,x1,y1,x2,y2,color,thick,setPixel);
return;
}
}
/* unoptimized */
gdImageLinePixelf (im,x1,y1,x2,y2,color,thick,gdImageSetPixel);
return;
}
static void dashedSet (gdImagePtr im, int x, int y, int color,
int *onP, int *dashStepP, int wid, int vert);
void
gdImageDashedLine (gdImagePtr im, int x1, int y1, int x2, int y2, int color)
{
int dx, dy, incr1, incr2, d, x, y, xend, yend, xdirflag, ydirflag;
int dashStep = 0;
int on = 1;
int wid;
int vert;
int thick = im->thick;
dx = abs (x2 - x1);
dy = abs (y2 - y1);
if (dy <= dx)
{
/* More-or-less horizontal. use wid for vertical stroke */
/* 2.0.12: Michael Schwartz: divide rather than multiply;
TBB: but watch out for /0! */
double as = sin (atan2 (dy, dx));
if (as != 0)
{
wid = thick / as;
}
else
{
wid = 1;
}
vert = 1;
d = 2 * dy - dx;
incr1 = 2 * dy;
incr2 = 2 * (dy - dx);
if (x1 > x2)
{
x = x2;
y = y2;
ydirflag = (-1);
xend = x1;
}
else
{
x = x1;
y = y1;
ydirflag = 1;
xend = x2;
}
dashedSet (im, x, y, color, &on, &dashStep, wid, vert);
if (((y2 - y1) * ydirflag) > 0)
{
while (x < xend)
{
x++;
if (d < 0)
{
d += incr1;
}
else
{
y++;
d += incr2;
}
dashedSet (im, x, y, color, &on, &dashStep, wid, vert);
}
}
else
{
while (x < xend)
{
x++;
if (d < 0)
{
d += incr1;
}
else
{
y--;
d += incr2;
}
dashedSet (im, x, y, color, &on, &dashStep, wid, vert);
}
}
}
else
{
/* 2.0.12: Michael Schwartz: divide rather than multiply;
TBB: but watch out for /0! */
double as = sin (atan2 (dy, dx));
if (as != 0)
{
wid = thick / as;
}
else
{
wid = 1;
}
vert = 0;
d = 2 * dx - dy;
incr1 = 2 * dx;
incr2 = 2 * (dx - dy);
if (y1 > y2)
{
y = y2;
x = x2;
yend = y1;
xdirflag = (-1);
}
else
{
y = y1;
x = x1;
yend = y2;
xdirflag = 1;
}
dashedSet (im, x, y, color, &on, &dashStep, wid, vert);
if (((x2 - x1) * xdirflag) > 0)
{
while (y < yend)
{
y++;
if (d < 0)
{
d += incr1;
}
else
{
x++;
d += incr2;
}
dashedSet (im, x, y, color, &on, &dashStep, wid, vert);
}
}
else
{
while (y < yend)
{
y++;
if (d < 0)
{
d += incr1;
}
else
{
x--;
d += incr2;
}
dashedSet (im, x, y, color, &on, &dashStep, wid, vert);
}
}
}
}
static void
dashedSet (gdImagePtr im, int x, int y, int color,
int *onP, int *dashStepP, int wid, int vert)
{
int dashStep = *dashStepP;
int on = *onP;
int w, wstart;
dashStep++;
if (dashStep == gdDashSize)
{
dashStep = 0;
on = !on;
}
if (on)
{
if (vert)
{
wstart = y - wid / 2;
for (w = wstart; w < wstart + wid; w++)
gdImageSetPixel (im, x, w, color);
}
else
{
wstart = x - wid / 2;
for (w = wstart; w < wstart + wid; w++)
gdImageSetPixel (im, w, y, color);
}
}
*dashStepP = dashStep;
*onP = on;
}
int
gdImageBoundsSafe (gdImagePtr im, int x, int y)
{
return gdImageBoundsSafeMacro (im, x, y);
}
void
gdImageChar (gdImagePtr im, gdFontPtr f, int x, int y, int c, int color)
{
int cx, cy;
int px, py;
int fline;
cx = 0;
cy = 0;
#ifdef CHARSET_EBCDIC
c = ASC (c);
#endif /*CHARSET_EBCDIC */
if ((c < f->offset) || (c >= (f->offset + f->nchars)))
{
return;
}
fline = (c - f->offset) * f->h * f->w;
for (py = y; (py < (y + f->h)); py++)
{
for (px = x; (px < (x + f->w)); px++)
{
if (f->data[fline + cy * f->w + cx])
{
gdImageSetPixel (im, px, py, color);
}
cx++;
}
cx = 0;
cy++;
}
}
void
gdImageCharUp (gdImagePtr im, gdFontPtr f, int x, int y, int c, int color)
{
int cx, cy;
int px, py;
int fline;
cx = 0;
cy = 0;
#ifdef CHARSET_EBCDIC
c = ASC (c);
#endif /*CHARSET_EBCDIC */
if ((c < f->offset) || (c >= (f->offset + f->nchars)))
{
return;
}
fline = (c - f->offset) * f->h * f->w;
for (py = y; (py > (y - f->w)); py--)
{
for (px = x; (px < (x + f->h)); px++)
{
if (f->data[fline + cy * f->w + cx])
{
gdImageSetPixel (im, px, py, color);
}
cy++;
}
cy = 0;
cx++;
}
}
void
gdImageString (gdImagePtr im, gdFontPtr f,
int x, int y, unsigned char *s, int color)
{
int i;
int l;
l = strlen ((char *) s);
for (i = 0; (i < l); i++)
{
gdImageChar (im, f, x, y, s[i], color);
x += f->w;
}
}
void
gdImageStringUp (gdImagePtr im, gdFontPtr f,
int x, int y, unsigned char *s, int color)
{
int i;
int l;
l = strlen ((char *) s);
for (i = 0; (i < l); i++)
{
gdImageCharUp (im, f, x, y, s[i], color);
y -= f->w;
}
}
static int strlen16 (unsigned short *s);
void
gdImageString16 (gdImagePtr im, gdFontPtr f,
int x, int y, unsigned short *s, int color)
{
int i;
int l;
l = strlen16 (s);
for (i = 0; (i < l); i++)
{
gdImageChar (im, f, x, y, s[i], color);
x += f->w;
}
}
void
gdImageStringUp16 (gdImagePtr im, gdFontPtr f,
int x, int y, unsigned short *s, int color)
{
int i;
int l;
l = strlen16 (s);
for (i = 0; (i < l); i++)
{
gdImageCharUp (im, f, x, y, s[i], color);
y -= f->w;
}
}
static int
strlen16 (unsigned short *s)
{
int len = 0;
while (*s)
{
s++;
len++;
}
return len;
}
#ifndef HAVE_LSQRT
/* If you don't have a nice square root function for longs, you can use
** this hack
*/
long
lsqrt (long n)
{
long result = (long) sqrt ((double) n);
return result;
}
#endif
/* s and e are integers modulo 360 (degrees), with 0 degrees
being the rightmost extreme and degrees changing clockwise.
cx and cy are the center in pixels; w and h are the horizontal
and vertical diameter in pixels. Nice interface, but slow.
See gd_arc_f_buggy.c for a better version that doesn't
seem to be bug-free yet. */
void
gdImageArc (gdImagePtr im, int cx, int cy, int w, int h, int s, int e,
int color)
{
gdImageFilledArc (im, cx, cy, w, h, s, e, color, gdNoFill);
}
void
gdImageFilledArc (gdImagePtr im, int cx, int cy, int w, int h, int s, int e,
int color, int style)
{
gdPoint pts[3];
int i;
int lx = 0, ly = 0;
int fx = 0, fy = 0;
while (e < s)
{
e += 360;
}
for (i = s; (i <= e); i++)
{
int x, y;
x = ((long) gdCosT[i % 360] * (long) w / (2 * 1024)) + cx;
y = ((long) gdSinT[i % 360] * (long) h / (2 * 1024)) + cy;
if (i != s)
{
if (!(style & gdChord))
{
if (style & gdNoFill)
{
gdImageLine (im, lx, ly, x, y, color);
}
else
{
/* This is expensive! */
pts[0].x = lx;
pts[0].y = ly;
pts[1].x = x;
pts[1].y = y;
pts[2].x = cx;
pts[2].y = cy;
gdImageFilledPolygon (im, pts, 3, color);
}
}
}
else
{
fx = x;
fy = y;
}
lx = x;
ly = y;
}
if (style & gdChord)
{
if (style & gdNoFill)
{
if (style & gdEdged)
{
gdImageLine (im, cx, cy, lx, ly, color);
gdImageLine (im, cx, cy, fx, fy, color);
}
gdImageLine (im, fx, fy, lx, ly, color);
}
else
{
pts[0].x = fx;
pts[0].y = fy;
pts[1].x = lx;
pts[1].y = ly;
pts[2].x = cx;
pts[2].y = cy;
gdImageFilledPolygon (im, pts, 3, color);
}
}
else
{
if (style & gdNoFill)
{
if (style & gdEdged)
{
gdImageLine (im, cx, cy, lx, ly, color);
gdImageLine (im, cx, cy, fx, fy, color);
}
}
}
}
void
gdImageFilledEllipse (gdImagePtr im, int cx, int cy, int w, int h, int color)
{
gdImageFilledArc (im, cx, cy, w, h, 0, 360, color, gdPie);
}
void
gdImageFillToBorder (gdImagePtr im, int x, int y, int border, int color)
{
int lastBorder;
/* Seek left */
int leftLimit, rightLimit;
int i;
leftLimit = (-1);
if (border < 0)
{
/* Refuse to fill to a non-solid border */
return;
}
for (i = x; (i >= 0); i--)
{
if (gdImageGetPixel (im, i, y) == border)
{
break;
}
gdImageSetPixel (im, i, y, color);
leftLimit = i;
}
if (leftLimit == (-1))
{
return;
}
/* Seek right */
rightLimit = x;
for (i = (x + 1); (i < im->sx); i++)
{
if (gdImageGetPixel (im, i, y) == border)
{
break;
}
gdImageSetPixel (im, i, y, color);
rightLimit = i;
}
/* Look at lines above and below and start paints */
/* Above */
if (y > 0)
{
lastBorder = 1;
for (i = leftLimit; (i <= rightLimit); i++)
{
int c;
c = gdImageGetPixel (im, i, y - 1);
if (lastBorder)
{
if ((c != border) && (c != color))
{
gdImageFillToBorder (im, i, y - 1, border, color);
lastBorder = 0;
}
}
else if ((c == border) || (c == color))
{
lastBorder = 1;
}
}
}
/* Below */
if (y < ((im->sy) - 1))
{
lastBorder = 1;
for (i = leftLimit; (i <= rightLimit); i++)
{
int c;
c = gdImageGetPixel (im, i, y + 1);
if (lastBorder)
{
if ((c != border) && (c != color))
{
gdImageFillToBorder (im, i, y + 1, border, color);
lastBorder = 0;
}
}
else if ((c == border) || (c == color))
{
lastBorder = 1;
}
}
}
}
void
gdImageFill (gdImagePtr im, int x, int y, int color)
{
int lastBorder;
int old;
int leftLimit, rightLimit;
int i;
old = gdImageGetPixel (im, x, y);
if (color == gdTiled)
{
/* Tile fill -- got to watch out! */
int p, tileColor;
int srcx, srcy;
if (!im->tile)
{
return;
}
/* Refuse to flood-fill with a transparent pattern --
I can't do it without allocating another image */
if (gdImageGetTransparent (im->tile) != (-1))
{
return;
}
srcx = x % gdImageSX (im->tile);
srcy = y % gdImageSY (im->tile);
p = gdImageGetPixel (im->tile, srcx, srcy);
if (im->trueColor)
{
tileColor = p;
}
else
{
if (im->tile->trueColor)
{
tileColor = gdImageColorResolveAlpha (im,
gdTrueColorGetRed (p),
gdTrueColorGetGreen (p),
gdTrueColorGetBlue (p),
gdTrueColorGetAlpha (p));
}
else
{
tileColor = im->tileColorMap[p];
}
}
if (old == tileColor)
{
/* Nothing to be done */
return;
}
}
else
{
if (old == color)
{
/* Nothing to be done */
return;
}
}
/* Seek left */
leftLimit = (-1);
for (i = x; (i >= 0); i--)
{
if (gdImageGetPixel (im, i, y) != old)
{
break;
}
gdImageSetPixel (im, i, y, color);
leftLimit = i;
}
if (leftLimit == (-1))
{
return;
}
/* Seek right */
rightLimit = x;
for (i = (x + 1); (i < im->sx); i++)
{
if (gdImageGetPixel (im, i, y) != old)
{
break;
}
gdImageSetPixel (im, i, y, color);
rightLimit = i;
}
/* Look at lines above and below and start paints */
/* Above */
if (y > 0)
{
lastBorder = 1;
for (i = leftLimit; (i <= rightLimit); i++)
{
int c;
c = gdImageGetPixel (im, i, y - 1);
if (lastBorder)
{
if (c == old)
{
gdImageFill (im, i, y - 1, color);
lastBorder = 0;
}
}
else if (c != old)
{
lastBorder = 1;
}
}
}
/* Below */
if (y < ((im->sy) - 1))
{
lastBorder = 1;
for (i = leftLimit; (i <= rightLimit); i++)
{
int c;
c = gdImageGetPixel (im, i, y + 1);
if (lastBorder)
{
if (c == old)
{
gdImageFill (im, i, y + 1, color);
lastBorder = 0;
}
}
else if (c != old)
{
lastBorder = 1;
}
}
}
}
void
gdImageRectangle (gdImagePtr im, int x1, int y1, int x2, int y2, int color)
{
int x1h = x1, x1v = x1, y1h = y1, y1v = y1, x2h = x2, x2v = x2, y2h = y2,
y2v = y2;
int thick = im->thick;
if (thick > 1)
{
int half = thick / 2;
int half1 = thick - half;
if (y1 < y2)
{
y1v = y1h - half;
y2v = y2h + half1 - 1;
}
else
{
y1v = y1h + half1 - 1;
y2v = y2h - half;
}
}
gdImageLine (im, x1h, y1h, x2h, y1h, color);
gdImageLine (im, x1h, y2h, x2h, y2h, color);
gdImageLine (im, x1v, y1v, x1v, y2v, color);
gdImageLine (im, x2v, y1v, x2v, y2v, color);
}
void
gdImageFilledRectangle (gdImagePtr im, int x1, int y1, int x2, int y2,
int color)
{
int x, y;
/* Nick Atty: limit the points at the edge. Note that this also
nicely kills any plotting for rectangles completely outside the
window as it makes the tests in the for loops fail */
if (x1 < 0)
x1 = 0;
if (x1 > gdImageSX (im))
x1 = gdImageSX (im);
if (y1 < 0)
y1 = 0;
if (y1 > gdImageSY (im))
y1 = gdImageSY (im);
for (y = y1; (y <= y2); y++)
{
for (x = x1; (x <= x2); x++)
{
gdImageSetPixel (im, x, y, color);
}
}
}
void
gdImageCopy (gdImagePtr dst, gdImagePtr src, int dstX, int dstY, int srcX,
int srcY, int w, int h)
{
int c;
int x, y;
int tox, toy;
int i;
int colorMap[gdMaxColors];
if (dst->trueColor)
{
/* 2.0: much easier when the destination is truecolor. */
/* 2.0.10: needs a transparent-index check that is still valid if
the source is not truecolor. Thanks to Frank Warmerdam. */
for (y = 0; (y < h); y++)
{
for (x = 0; (x < w); x++)
{
int p = gdImageGetPixel (src, srcX + x, srcY + y);
if (p != src->transparent)
{
int c = gdImageGetTrueColorPixel (src, srcX + x,
srcY + y);
gdImageSetPixel (dst, dstX + x, dstY + y, c);
}
}
}
return;
}
for (i = 0; (i < gdMaxColors); i++)
{
colorMap[i] = (-1);
}
toy = dstY;
for (y = srcY; (y < (srcY + h)); y++)
{
tox = dstX;
for (x = srcX; (x < (srcX + w)); x++)
{
int nc;
int mapTo;
c = gdImageGetPixel (src, x, y);
/* Added 7/24/95: support transparent copies */
if (gdImageGetTransparent (src) == c)
{
tox++;
continue;
}
/* Have we established a mapping for this color? */
if (src->trueColor)
{
/* 2.05: remap to the palette available in the
destination image. This is slow and
works badly, but it beats crashing! Thanks
to Padhrig McCarthy. */
mapTo = gdImageColorResolveAlpha (dst,
gdTrueColorGetRed (c),
gdTrueColorGetGreen (c),
gdTrueColorGetBlue (c),
gdTrueColorGetAlpha (c));
}
else if (colorMap[c] == (-1))
{
/* If it's the same image, mapping is trivial */
if (dst == src)
{
nc = c;
}
else
{
/* Get best match possible. This
function never returns error. */
nc = gdImageColorResolveAlpha (dst,
src->red[c], src->green[c],
src->blue[c], src->alpha[c]);
}
colorMap[c] = nc;
mapTo = colorMap[c];
}
else
{
mapTo = colorMap[c];
}
gdImageSetPixel (dst, tox, toy, mapTo);
tox++;
}
toy++;
}
}
/* This function is a substitute for real alpha channel operations,
so it doesn't pay attention to the alpha channel. */
void
gdImageCopyMerge (gdImagePtr dst, gdImagePtr src, int dstX, int dstY,
int srcX, int srcY, int w, int h, int pct)
{
int c, dc;
int x, y;
int tox, toy;
int ncR, ncG, ncB;
toy = dstY;
for (y = srcY; (y < (srcY + h)); y++)
{
tox = dstX;
for (x = srcX; (x < (srcX + w)); x++)
{
int nc;
c = gdImageGetPixel (src, x, y);
/* Added 7/24/95: support transparent copies */
if (gdImageGetTransparent (src) == c)
{
tox++;
continue;
}
/* If it's the same image, mapping is trivial */
if (dst == src)
{
nc = c;
}
else
{
dc = gdImageGetPixel (dst, tox, toy);
ncR = gdImageRed (src, c) * (pct / 100.0)
+ gdImageRed (dst, dc) * ((100 - pct) / 100.0);
ncG = gdImageGreen (src, c) * (pct / 100.0)
+ gdImageGreen (dst, dc) * ((100 - pct) / 100.0);
ncB = gdImageBlue (src, c) * (pct / 100.0)
+ gdImageBlue (dst, dc) * ((100 - pct) / 100.0);
/* Find a reasonable color */
nc = gdImageColorResolve (dst, ncR, ncG, ncB);
}
gdImageSetPixel (dst, tox, toy, nc);
tox++;
}
toy++;
}
}
/* This function is a substitute for real alpha channel operations,
so it doesn't pay attention to the alpha channel. */
void
gdImageCopyMergeGray (gdImagePtr dst, gdImagePtr src, int dstX, int dstY,
int srcX, int srcY, int w, int h, int pct)
{
int c, dc;
int x, y;
int tox, toy;
int ncR, ncG, ncB;
float g;
toy = dstY;
for (y = srcY; (y < (srcY + h)); y++)
{
tox = dstX;
for (x = srcX; (x < (srcX + w)); x++)
{
int nc;
c = gdImageGetPixel (src, x, y);
/* Added 7/24/95: support transparent copies */
if (gdImageGetTransparent (src) == c)
{
tox++;
continue;
}
/*
* If it's the same image, mapping is NOT trivial since we
* merge with greyscale target, but if pct is 100, the grey
* value is not used, so it becomes trivial. pjw 2.0.12.
*/
if (dst == src && pct == 100)
{
nc = c;
}
else
{
dc = gdImageGetPixel (dst, tox, toy);
g = 0.29900 * dst->red[dc]
+ 0.58700 * dst->green[dc] + 0.11400 * dst->blue[dc];
ncR = gdImageRed (src, c) * (pct / 100.0)
+ g * ((100 - pct) / 100.0);
ncG = gdImageGreen (src, c) * (pct / 100.0)
+ g * ((100 - pct) / 100.0);
ncB = gdImageBlue (src, c) * (pct / 100.0)
+ g * ((100 - pct) / 100.0);
/* First look for an exact match */
nc = gdImageColorExact (dst, ncR, ncG, ncB);
if (nc == (-1))
{
/* No, so try to allocate it */
nc = gdImageColorAllocate (dst, ncR, ncG, ncB);
/* If we're out of colors, go for the
closest color */
if (nc == (-1))
{
nc = gdImageColorClosest (dst, ncR, ncG, ncB);
}
}
}
gdImageSetPixel (dst, tox, toy, nc);
tox++;
}
toy++;
}
}
void
gdImageCopyResized (gdImagePtr dst, gdImagePtr src, int dstX, int dstY,
int srcX, int srcY, int dstW, int dstH, int srcW,
int srcH)
{
int c;
int x, y;
int tox, toy;
int ydest;
int i;
int colorMap[gdMaxColors];
/* Stretch vectors */
int *stx;
int *sty;
/* We only need to use floating point to determine the correct
stretch vector for one line's worth. */
double accum;
stx = (int *) gdMalloc (sizeof (int) * srcW);
sty = (int *) gdMalloc (sizeof (int) * srcH);
accum = 0;
for (i = 0; (i < srcW); i++)
{
int got;
accum += (double) dstW / (double) srcW;
got = (int) floor (accum);
stx[i] = got;
accum -= got;
}
accum = 0;
for (i = 0; (i < srcH); i++)
{
int got;
accum += (double) dstH / (double) srcH;
got = (int) floor (accum);
sty[i] = got;
accum -= got;
}
for (i = 0; (i < gdMaxColors); i++)
{
colorMap[i] = (-1);
}
toy = dstY;
for (y = srcY; (y < (srcY + srcH)); y++)
{
for (ydest = 0; (ydest < sty[y - srcY]); ydest++)
{
tox = dstX;
for (x = srcX; (x < (srcX + srcW)); x++)
{
int nc = 0;
int mapTo;
if (!stx[x - srcX])
{
continue;
}
if (dst->trueColor)
{
/* 2.0.9: Thorben Kundinger: Maybe the source image is not
a truecolor image */
if (!src->trueColor)
{
int tmp = gdImageGetPixel (src, x, y);
mapTo = gdImageGetTrueColorPixel (src, x, y);
if (gdImageGetTransparent (src) == tmp)
{
tox++;
continue;
}
}
else
{
/* TK: old code follows */
mapTo = gdImageGetTrueColorPixel (src, x, y);
/* Added 7/24/95: support transparent copies */
if (gdImageGetTransparent (src) == mapTo)
{
tox++;
continue;
}
}
}
else
{
c = gdImageGetPixel (src, x, y);
/* Added 7/24/95: support transparent copies */
if (gdImageGetTransparent (src) == c)
{
tox += stx[x - srcX];
continue;
}
if (src->trueColor)
{
/* Remap to the palette available in the
destination image. This is slow and
works badly. */
mapTo = gdImageColorResolveAlpha (dst,
gdTrueColorGetRed (c),
gdTrueColorGetGreen
(c),
gdTrueColorGetBlue
(c),
gdTrueColorGetAlpha
(c));
}
else
{
/* Have we established a mapping for this color? */
if (colorMap[c] == (-1))
{
/* If it's the same image, mapping is trivial */
if (dst == src)
{
nc = c;
}
else
{
/* Find or create the best match */
/* 2.0.5: can't use gdTrueColorGetRed, etc with palette */
nc = gdImageColorResolveAlpha (dst,
gdImageRed (src,
c),
gdImageGreen
(src, c),
gdImageBlue (src,
c),
gdImageAlpha
(src, c));
}
colorMap[c] = nc;
}
mapTo = colorMap[c];
}
}
for (i = 0; (i < stx[x - srcX]); i++)
{
gdImageSetPixel (dst, tox, toy, mapTo);
tox++;
}
}
toy++;
}
}
gdFree (stx);
gdFree (sty);
}
/* gd 2.0.8: gdImageCopyRotated is added. Source
is a rectangle, with its upper left corner at
srcX and srcY. Destination is the *center* of
the rotated copy. Angle is in degrees, same as
gdImageArc. Floating point destination center
coordinates allow accurate rotation of
objects of odd-numbered width or height. */
void
gdImageCopyRotated (gdImagePtr dst,
gdImagePtr src,
double dstX, double dstY,
int srcX, int srcY,
int srcWidth, int srcHeight, int angle)
{
double dx, dy;
double radius = sqrt (srcWidth * srcWidth + srcHeight * srcHeight);
double aCos = cos (angle * .0174532925);
double aSin = sin (angle * .0174532925);
double scX = srcX + ((double) srcWidth) / 2;
double scY = srcY + ((double) srcHeight) / 2;
int cmap[gdMaxColors];
int i;
for (i = 0; (i < gdMaxColors); i++)
{
cmap[i] = (-1);
}
for (dy = dstY - radius; (dy <= dstY + radius); dy++)
{
for (dx = dstX - radius; (dx <= dstX + radius); dx++)
{
double sxd = (dx - dstX) * aCos - (dy - dstY) * aSin;
double syd = (dy - dstY) * aCos + (dx - dstX) * aSin;
int sx = sxd + scX;
int sy = syd + scY;
if ((sx >= srcX) && (sx < srcX + srcWidth) &&
(sy >= srcY) && (sy < srcY + srcHeight))
{
int c = gdImageGetPixel (src, sx, sy);
if (!src->trueColor)
{
/* Use a table to avoid an expensive
lookup on every single pixel */
if (cmap[c] == -1)
{
cmap[c] = gdImageColorResolveAlpha (dst,
gdImageRed (src, c),
gdImageGreen (src,
c),
gdImageBlue (src,
c),
gdImageAlpha (src,
c));
}
gdImageSetPixel (dst, dx, dy, cmap[c]);
}
else
{
gdImageSetPixel (dst,
dx, dy,
gdImageColorResolveAlpha (dst,
gdImageRed (src,
c),
gdImageGreen
(src, c),
gdImageBlue (src,
c),
gdImageAlpha
(src, c)));
}
}
}
}
}
/* When gd 1.x was first created, floating point was to be avoided.
These days it is often faster than table lookups or integer
arithmetic. The routine below is shamelessly, gloriously
floating point. TBB */
/* 2.0.10: cast instead of floor() yields 35% performance improvement.
Thanks to John Buckman. */
#define floor2(exp) ((long) exp)
/*#define floor2(exp) floor(exp)*/
void
gdImageCopyResampled (gdImagePtr dst,
gdImagePtr src,
int dstX, int dstY,
int srcX, int srcY,
int dstW, int dstH, int srcW, int srcH)
{
int x, y;
if (!dst->trueColor)
{
gdImageCopyResized (dst, src, dstX, dstY, srcX, srcY, dstW, dstH,
srcW, srcH);
return;
}
for (y = dstY; (y < dstY + dstH); y++)
{
for (x = dstX; (x < dstX + dstW); x++)
{
float sy1, sy2, sx1, sx2;
float sx, sy;
float spixels = 0;
float red = 0.0, green = 0.0, blue = 0.0, alpha = 0.0;
sy1 = ((float) y - (float) dstY) * (float) srcH / (float) dstH;
sy2 = ((float) (y + 1) - (float) dstY) * (float) srcH /
(float) dstH;
sy = sy1;
do
{
float yportion;
if (floor2 (sy) == floor2 (sy1))
{
yportion = 1.0 - (sy - floor2 (sy));
if (yportion > sy2 - sy1)
{
yportion = sy2 - sy1;
}
sy = floor2 (sy);
}
else if (sy == floor2 (sy2))
{
yportion = sy2 - floor2 (sy2);
}
else
{
yportion = 1.0;
}
sx1 = ((float) x - (float) dstX) * (float) srcW / dstW;
sx2 = ((float) (x + 1) - (float) dstX) * (float) srcW / dstW;
sx = sx1;
do
{
float xportion;
float pcontribution;
int p;
if (floor2 (sx) == floor2 (sx1))
{
xportion = 1.0 - (sx - floor2 (sx));
if (xportion > sx2 - sx1)
{
xportion = sx2 - sx1;
}
sx = floor2 (sx);
}
else if (sx == floor2 (sx2))
{
xportion = sx2 - floor2 (sx2);
}
else
{
xportion = 1.0;
}
pcontribution = xportion * yportion;
/* 2.08: previously srcX and srcY were ignored.
Andrew Pattison */
p = gdImageGetTrueColorPixel (src,
(int) sx + srcX,
(int) sy + srcY);
red += gdTrueColorGetRed (p) * pcontribution;
green += gdTrueColorGetGreen (p) * pcontribution;
blue += gdTrueColorGetBlue (p) * pcontribution;
alpha += gdTrueColorGetAlpha (p) * pcontribution;
spixels += xportion * yportion;
sx += 1.0;
}
while (sx < sx2);
sy += 1.0;
}
while (sy < sy2);
if (spixels != 0.0)
{
red /= spixels;
green /= spixels;
blue /= spixels;
alpha /= spixels;
}
/* Clamping to allow for rounding errors above */
if (red > 255.0)
{
red = 255.0;
}
if (green > 255.0)
{
green = 255.0;
}
if (blue > 255.0)
{
blue = 255.0;
}
if (alpha > gdAlphaMax)
{
alpha = gdAlphaMax;
}
gdImageSetPixel (dst,
x, y,
gdTrueColorAlpha ((int) red,
(int) green,
(int) blue, (int) alpha));
}
}
}
gdImagePtr
gdImageCreateFromXbm (FILE * fd)
{
gdImagePtr im;
int bit;
int w, h;
int bytes;
int ch;
int i, x, y;
char *sp;
char s[161];
if (!fgets (s, 160, fd))
{
return 0;
}
sp = &s[0];
/* Skip #define */
sp = strchr (sp, ' ');
if (!sp)
{
return 0;
}
/* Skip width label */
sp++;
sp = strchr (sp, ' ');
if (!sp)
{
return 0;
}
/* Get width */
w = atoi (sp + 1);
if (!w)
{
return 0;
}
if (!fgets (s, 160, fd))
{
return 0;
}
sp = s;
/* Skip #define */
sp = strchr (sp, ' ');
if (!sp)
{
return 0;
}
/* Skip height label */
sp++;
sp = strchr (sp, ' ');
if (!sp)
{
return 0;
}
/* Get height */
h = atoi (sp + 1);
if (!h)
{
return 0;
}
/* Skip declaration line */
if (!fgets (s, 160, fd))
{
return 0;
}
bytes = (w * h / 8) + 1;
im = gdImageCreate (w, h);
gdImageColorAllocate (im, 255, 255, 255);
gdImageColorAllocate (im, 0, 0, 0);
x = 0;
y = 0;
for (i = 0; (i < bytes); i++)
{
char h[3];
unsigned int b;
/* Skip spaces, commas, CRs, 0x */
while (1)
{
ch = getc (fd);
if (ch == EOF)
{
goto fail;
}
if (ch == 'x')
{
break;
}
}
/* Get hex value */
ch = getc (fd);
if (ch == EOF)
{
goto fail;
}
h[0] = ch;
ch = getc (fd);
if (ch == EOF)
{
goto fail;
}
h[1] = ch;
h[2] = '\0';
sscanf (h, "%x", &b);
for (bit = 1; (bit <= 128); (bit = bit << 1))
{
gdImageSetPixel (im, x++, y, (b & bit) ? 1 : 0);
if (x == im->sx)
{
x = 0;
y++;
if (y == im->sy)
{
return im;
}
/* Fix 8/8/95 */
break;
}
}
}
/* Shouldn't happen */
fprintf (stderr, "Error: bug in gdImageCreateFromXbm!\n");
return 0;
fail:
gdImageDestroy (im);
return 0;
}
void
gdImagePolygon (gdImagePtr im, gdPointPtr p, int n, int c)
{
int i;
int lx, ly;
if (!n)
{
return;
}
/* Let it be known that we are drawing a polygon so that the opacity
* mask doesn't get cleared after each line. */
if (c == gdAntiAliased)
im->AA_polygon = 1;
lx = p->x;
ly = p->y;
gdImageLine (im, lx, ly, p[n - 1].x, p[n - 1].y, c);
for (i = 1; (i < n); i++)
{
p++;
gdImageLine (im, lx, ly, p->x, p->y, c);
lx = p->x;
ly = p->y;
}
if (c == gdAntiAliased)
{
im->AA_polygon = 0;
gdImageAABlend (im);
}
}
int gdCompareInt (const void *a, const void *b);
/* THANKS to Kirsten Schulz for the polygon fixes! */
/* The intersection finding technique of this code could be improved */
/* by remembering the previous intertersection, and by using the slope. */
/* That could help to adjust intersections to produce a nice */
/* interior_extrema. */
void
gdImageFilledPolygon (gdImagePtr im, gdPointPtr p, int n, int c)
{
int i;
int y;
int miny, maxy;
int x1, y1;
int x2, y2;
int ind1, ind2;
int ints;
int fill_color;
if (!n)
{
return;
}
if (c == gdAntiAliased)
fill_color = im->AA_color;
else
fill_color = c;
if (!im->polyAllocated)
{
im->polyInts = (int *) gdMalloc (sizeof (int) * n);
im->polyAllocated = n;
}
if (im->polyAllocated < n)
{
while (im->polyAllocated < n)
{
im->polyAllocated *= 2;
}
im->polyInts = (int *) gdRealloc (im->polyInts,
sizeof (int) * im->polyAllocated);
}
miny = p[0].y;
maxy = p[0].y;
for (i = 1; (i < n); i++)
{
if (p[i].y < miny)
{
miny = p[i].y;
}
if (p[i].y > maxy)
{
maxy = p[i].y;
}
}
/* Fix in 1.3: count a vertex only once */
for (y = miny; (y <= maxy); y++)
{
/*1.4 int interLast = 0; */
/* int dirLast = 0; */
/* int interFirst = 1; */
ints = 0;
for (i = 0; (i < n); i++)
{
if (!i)
{
ind1 = n - 1;
ind2 = 0;
}
else
{
ind1 = i - 1;
ind2 = i;
}
y1 = p[ind1].y;
y2 = p[ind2].y;
if (y1 < y2)
{
x1 = p[ind1].x;
x2 = p[ind2].x;
}
else if (y1 > y2)
{
y2 = p[ind1].y;
y1 = p[ind2].y;
x2 = p[ind1].x;
x1 = p[ind2].x;
}
else
{
continue;
}
/* Do the following math as float intermediately, and round to ensure
* that Polygon and FilledPolygon for the same set of points have the
* same footprint. */
if ((y >= y1) && (y < y2))
{
im->polyInts[ints++] = (float) ((y - y1) * (x2 - x1)) /
(float) (y2 - y1) + 0.5 + x1;
}
else if ((y == maxy) && (y > y1) && (y <= y2))
{
im->polyInts[ints++] = (float) ((y - y1) * (x2 - x1)) /
(float) (y2 - y1) + 0.5 + x1;
}
}
qsort (im->polyInts, ints, sizeof (int), gdCompareInt);
for (i = 0; (i < (ints)); i += 2)
{
gdImageLine (im, im->polyInts[i], y, im->polyInts[i + 1], y,
fill_color);
}
}
/* If we are drawing this AA, then redraw the border with AA lines. */
if (c == gdAntiAliased)
gdImagePolygon (im, p, n, c);
}
int
gdCompareInt (const void *a, const void *b)
{
return (*(const int *) a) - (*(const int *) b);
}
void
gdImageSetStyle (gdImagePtr im, int *style, int noOfPixels)
{
if (im->style)
{
gdFree (im->style);
}
im->style = (int *) gdMalloc (sizeof (int) * noOfPixels);
memcpy (im->style, style, sizeof (int) * noOfPixels);
im->styleLength = noOfPixels;
im->stylePos = 0;
}
void
gdImageSetThickness (gdImagePtr im, int thickness)
{
im->thick = thickness;
}
void
gdImageSetBrush (gdImagePtr im, gdImagePtr brush)
{
int i;
im->brush = brush;
if ((!im->trueColor) && (!im->brush->trueColor))
{
for (i = 0; (i < gdImageColorsTotal (brush)); i++)
{
int index;
index = gdImageColorResolveAlpha (im,
gdImageRed (brush, i),
gdImageGreen (brush, i),
gdImageBlue (brush, i),
gdImageAlpha (brush, i));
im->brushColorMap[i] = index;
}
}
}
void
gdImageSetTile (gdImagePtr im, gdImagePtr tile)
{
int i;
im->tile = tile;
if ((!im->trueColor) && (!im->tile->trueColor))
{
for (i = 0; (i < gdImageColorsTotal (tile)); i++)
{
int index;
index = gdImageColorResolveAlpha (im,
gdImageRed (tile, i),
gdImageGreen (tile, i),
gdImageBlue (tile, i),
gdImageAlpha (tile, i));
im->tileColorMap[i] = index;
}
}
}
void
gdImageSetAntiAliased (gdImagePtr im, int c)
{
im->AA = 1;
im->AA_color = c;
im->AA_dont_blend = -1;
}
void
gdImageSetAntiAliasedDontBlend (gdImagePtr im, int c, int dont_blend)
{
im->AA = 1;
im->AA_color = c;
im->AA_dont_blend = dont_blend;
}
void
gdImageInterlace (gdImagePtr im, int interlaceArg)
{
im->interlace = interlaceArg;
}
int
gdImageCompare (gdImagePtr im1, gdImagePtr im2)
{
int x, y;
int p1, p2;
int cmpStatus = 0;
int sx, sy;
if (im1->interlace != im2->interlace)
{
cmpStatus |= GD_CMP_INTERLACE;
}
if (im1->transparent != im2->transparent)
{
cmpStatus |= GD_CMP_TRANSPARENT;
}
if (im1->trueColor != im2->trueColor)
{
cmpStatus |= GD_CMP_TRUECOLOR;
}
sx = im1->sx;
if (im1->sx != im2->sx)
{
cmpStatus |= GD_CMP_SIZE_X + GD_CMP_IMAGE;
if (im2->sx < im1->sx)
{
sx = im2->sx;
}
}
sy = im1->sy;
if (im1->sy != im2->sy)
{
cmpStatus |= GD_CMP_SIZE_Y + GD_CMP_IMAGE;
if (im2->sy < im1->sy)
{
sy = im2->sy;
}
}
if (im1->colorsTotal != im2->colorsTotal)
{
cmpStatus |= GD_CMP_NUM_COLORS;
}
for (y = 0; (y < sy); y++)
{
for (x = 0; (x < sx); x++)
{
p1 =
im1->trueColor ? gdImageTrueColorPixel (im1, x,
y) :
gdImagePalettePixel (im1, x, y);
p2 =
im2->trueColor ? gdImageTrueColorPixel (im2, x,
y) :
gdImagePalettePixel (im2, x, y);
if (gdImageRed (im1, p1) != gdImageRed (im2, p2))
{
cmpStatus |= GD_CMP_COLOR + GD_CMP_IMAGE;
break;
}
if (gdImageGreen (im1, p1) != gdImageGreen (im2, p2))
{
cmpStatus |= GD_CMP_COLOR + GD_CMP_IMAGE;
break;
}
if (gdImageBlue (im1, p1) != gdImageBlue (im2, p2))
{
cmpStatus |= GD_CMP_COLOR + GD_CMP_IMAGE;
break;
}
#if 0
/* Soon we'll add alpha channel to palettes */
if (gdImageAlpha (im1, p1) != gdImageAlpha (im2, p2))
{
cmpStatus |= GD_CMP_COLOR + GD_CMP_IMAGE;
break;
}
#endif
}
if (cmpStatus & GD_CMP_COLOR)
{
break;
};
}
return cmpStatus;
}
int
gdAlphaBlend (int dst, int src)
{
/* 2.0.12: TBB: alpha in the destination should be a
component of the result. Thanks to Frank Warmerdam for
pointing out the issue. */
return ((((gdTrueColorGetAlpha (src) *
gdTrueColorGetAlpha (dst)) / gdAlphaMax) << 24) +
((((gdAlphaTransparent - gdTrueColorGetAlpha (src)) *
gdTrueColorGetRed (src) / gdAlphaMax) +
(gdTrueColorGetAlpha (src) *
gdTrueColorGetRed (dst)) / gdAlphaMax) << 16) +
((((gdAlphaTransparent - gdTrueColorGetAlpha (src)) *
gdTrueColorGetGreen (src) / gdAlphaMax) +
(gdTrueColorGetAlpha (src) *
gdTrueColorGetGreen (dst)) / gdAlphaMax) << 8) +
(((gdAlphaTransparent - gdTrueColorGetAlpha (src)) *
gdTrueColorGetBlue (src) / gdAlphaMax) +
(gdTrueColorGetAlpha (src) *
gdTrueColorGetBlue (dst)) / gdAlphaMax));
}
void
gdImageAlphaBlending (gdImagePtr im, int alphaBlendingArg)
{
im->alphaBlendingFlag = alphaBlendingArg;
}
void
gdImageSaveAlpha (gdImagePtr im, int saveAlphaArg)
{
im->saveAlphaFlag = saveAlphaArg;
}
void
gdImageSetClip (gdImagePtr im, int x1, int y1, int x2, int y2)
{
if (x1 < 0) {
x1 = 0;
}
if (x1 >= im->sx) {
x1 = im->sx - 1;
}
if (x2 < 0) {
x2 = 0;
}
if (x2 >= im->sx) {
x2 = im->sx - 1;
}
if (y1 < 0) {
y1 = 0;
}
if (y1 >= im->sy) {
y1 = im->sy - 1;
}
if (y2 < 0) {
y2 = 0;
}
if (y2 >= im->sy) {
y2 = im->sy - 1;
}
im->cx1 = x1;
im->cy1 = y1;
im->cx2 = x2;
im->cy2 = y2;
}
void
gdImageGetClip (gdImagePtr im, int *x1P, int *y1P, int *x2P, int *y2P)
{
*x1P = im->cx1;
*y1P = im->cy1;
*x2P = im->cx2;
*y2P = im->cy2;
}
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