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Video Drivers Development
D1130370375
Auriel (82.182.149.46)
#Source:
#! aux/vga: /sys/src/cmd/aux/vga/*
#! kernel drivers: /sys/src/9/pc/vga*
#
#See also:
# *	/sys/src/cmd/aux/vga/notes.txt
# *	/n/sources/contrib/vga/notes (more recent but obsolete?)
#
#Extracted from the 9fans archives:
#[http://lists.cse.psu.edu/archives/9fans/2002-February/015741.html]
#
#The following is a sort of theory of operation for aux/vga and the
#kernel vga drivers.
#
#--- aux/vga and basic kernel drivers
#
#Aux/vga consists of a number of modules each of which conforms to an
#interface called a Ctlr. The Ctlr provides functions snarf, options,
#init, load, and dump, which are explained in more detail below.
#Video cards are internally represented as just a collection of
#Ctlrs. When we want to run one of the functions (snarf, etc.) on the
#whole card, we run it on each Ctlr piece in turn.
#
#In the beginning of aux/vga, it was common for video cards to mix
#and match different VGA controller chips, RAMDACs, clock generators,
#and sometimes even hardware cursors. The original use for vgadb was
#to provide a recipe for how to deal with each card. The ordering in
#the ctlr sections was followed during initialization, so that if you
#said ctlr 0xC0076="Tseng Laboratories, Inc. 03/04/94 V8.00N"
#link=vga clock=ics2494a-324 ctlr=et4000-w32p ramdac=stg1602-135 when
#aux/vga wanted to run, say, snarf on this card it would call the
#snarf routines for the vga, ics2494a, et4000, and stg1602 Ctlrs, in
#that order. The special Ctlrs vga and ibm8514 take care of the
#generic VGA register set and the extensions to that register set
#introduced by the IBM 8514 chip. Pretty much all graphics cards
#these days still use the VGA register set with some extensions. The
#only exceptions currently in vgadb are the Ticket to Ride IV and the
#Neomagic (both LCD cards). The S3 line of chips tends to have the
#IBM 8514 extensions.
#
#This "mix and match" diversity has settled down a bit, with one chip
#now usually handling everything. As a result, vgadb entries have
#become a bit more formulaic, usually listing only the vga link, a
#controller, and a hardware cursor. For example: ctlr
#0xC0039="CL-GD540" link=vga ctlr=clgd542x hwgc=clgd542xhwgc
#
#On to the controller functions themselves. The functions mentioned
#earlier are supposed to do the following.
#
#void snarf(Vga *vga, Ctlr *ctlr) Read the ctlr's registers into
#memory, storing them either in the vga structure (if there is an
#appropriate place) or into a privately allocated structure, a
#pointer to which can be stored in vga->private (sic). (The use of
#vga->private rather than ctlr->private betrays the fact that private
#data has only been added after we got down to having cards with
#basically a single controller.)
#
#void options(Vga *vga, Ctlr *ctlr) This step prepares to edit the
#in-memory copy of the registers to implement the mode given in
#vga->mode. It's really the first half of init, and is often empty.
#Basically, something goes here if you need to influence one of the
#other init routines and can't depend on being called before it. For
#example, the virge Ctlr rounds the pixel line width up to a multiple
#of 16 in its options routine. This is necessary because the vga Ctlr
#uses the pixel line width. If we set it in virge.init, vga.init
#would already have used the wrong value.
#
#void init(Vga *vga, Ctlr *ctlr) Edit the in-memory copy of the
#registers to implement the mode given in vga->mode.
#
#void load(Vga *vga, Ctlr *ctlr) Write all the ctlr's registers,
#using the in-memory values. This is the function actually used to
#switch modes.
#
#void dump(Vga *vga, Ctlr *ctlr) Print (to the Biobuf stdout) a
#description of all the in-memory controller state. This includes the
#in-memory copy of the registers but often includes other calculated
#state like the intended clock frequencies, etc.
#
#Now we have enough framework to explain what aux/vga does. It's
#easiest to present it as a commented recipe.
#
#1. We sniff around in the BIOS memory looking for a match to any of
#the strings given in vgadb. (In the future, we intend also to use
#the PCI configuration registers to identify cards.)
#
#2. Having identified the card and thus made the list of controller
#structures, we snarf the registers and, if the -p flag was given,
#dump them.
#
#3. If the -i or -l flag is given, aux/vga then locates the desired
#mode in the vgadb and copies it into the vga structure. It then does
#any automatic frequency calculations if they need doing. (See the
#discussion of defaultclock in vgadb(6).)
#
#For a good introduction to video modes, read Eric Raymond's XFree86
#Video Timings HOWTO, which, although marked as obsolete for XFree86,
#is still a good introduction to what's going on between the video
#card and the monitor.
#[http://en.tldp.org/HOWTO/XFree86-Video-Timings-HOWTO/]
#
#4. Having copied the vgadb mode parameters into the vga structure,
#aux/vga calls the options and then the init routines to twiddle the
#in-memory registers appropriately.
#
#5. Now we are almost ready to switch video modes. We dump the
#registers to stdout if we're being verbose.
#
#6. We tell the kernel (via the "type" vga ctl message) what sort of
#video card to look for. Specifically, the kernel locates the named
#kernel vga driver and runs its enable function.
#
#7. If we're using a frame buffer in direct-mapped linear mode (see
#the section below), we express this intent with a "linear"; vga ctl
#message. In response, the kernel calls the vga driver's linear
#function. This should map the video memory into the kernel's address
#space. Conventionally, it also creates a named memory segment for
#use with segattach so that user-level programs can get at the video
#memory. If there is a separate memory-mapped i/o space, it too is
#mapped and named. These segments are only used for debugging,
#specifically for debugging the hardware acceleration routines from
#user space before putting them into the kernel.
#
#8. We tell the kernel the layout of video memory in a "size" ctl
#message. The arguments are the screen image resolution and the pixel
#channel format string.
#
#9. Everything is set; we disable the video card, call the loads to
#actally set the real registers, and reenable the card.
#
#At this point there should be a reasonable picture on the screen. It
#will be of random memory contents and thus could be mostly garbage,
#but there should be a distinct image on the screen rather than, say,
#funny changing patterns due to having used an incorrect sync
#frequency.
#
#10. We write "drawinit" into #v/vgactl, which will initialize the
#screen and make console output from now on appear on the graphics
#screen instead of being written to the CGA text video memory (as has
#been happening). This calls the kernel driver's drawinit function,
#whose only job is to initialize hardware accelerated fills and
#scrolls and hardware blanking if desired.
#
#11. We write "hwgc <hwgcname>" into #v/vgactl, which calls the
#enable function on the named kernel hwgc driver. (Plan 9 does not
#yet support software graphics cursors.)
#
#12. We set the actual screen size with an "actualsize" ctl message.
#The virtual screen size (which was used in the "size" message in
#step 8) controls how the video memory is laid out; the actual screen
#size is how much fits on your monitor at a time. Virtual screen size
#is sometimes larger than actual screen size, either to implement
#panning (which is really confusing and not recommended) or to round
#pixel lines up to some boundary, as is done on the ViRGE and Matrox
#cards. The only reason the kernel needs to know the actual screen
#size is to make sure the mouse cursor stays on the actual screen.
#
#13. If we're being verbose, we dump the vga state again.
#
#--- hardware acceleration and blanking
#
#Hardware drawing acceleration is accomplished by calling the
#kernel-driver-provided fill and scroll routines rather than doing
#the memory operations ourselves. For >8-bit pixel depths, hardware
#acceleration is noticeably needed. For typical Plan 9 applications,
#accelerating fill and scroll has been fast enough that we haven't
#worried about doing anything else.
#
#The kernel driver's drawinit function should sniff the card and
#decide whether it can use accelerated fill and scroll functions. If
#so, it fills in the scr->fill and scr->scroll function pointers with
#functions that implement the following:
#
#int fill(VGAscr *scr, Rectangle r, ulong val); Set every pixel in
#the given rectangle to val. Val is a bit pattern already formatted
#for the screen's pixel format (rather than being an RGBA quadruple).
#Do not return until the operation has completed (meaning video
#memory has been updated). Usually this means a busy wait looping for
#a bit in some status register. Although slighty inefficient, the net
#effect is still much faster than doing the work ourselves. It's a
#good idea to break out of the busy loop after a large number of
#iterations, so that if the driver or the card gets confused we don't
#lock up the system waiting for the bit. Look at any of the
#accelerated drivers for the conventional method.
#
#int scroll(VGAscr *scr, Rectangle r, Rectangle sr); Set the pixels
#in rectangle r with the pixels in sr. r and sr are allowed to
#overlap, and the correct thing must be done, just like memmove. Like
#fill, scroll must not return until the operation has completed.
#
#Russ Cox <rsc@plan9.bell-labs.com> has a user-level scaffold for
#testing fill and scroll routines before putting them into the
#kernel. You can mail him for them.
#
#Finally, drawinit can set scr->blank to a hardware blanking
#function. On 8-bit displays we can set the colormap to all black to
#get a sort of blanking, but for true-color displays we need help
#from the hardware.
#
#int blank(VGAscr *vga, int isblank); If isblank is set, blank the
#screen. Otherwise, restore it. Implementing this function on
#CRT-based cards is known to mess up the registers coming out of the
#blank. We've had better luck with LCD-based cards although still not
#great luck. But there it is.
#
#--- linear mode and soft screens
#
#In the bad old days, the entire address space was only 1MB, but
#video memory (640x480x1) was only 37.5kB, so everything worked out.
#It got its own 64kB segment and everyone was happy. When screens got
#deeper and then bigger, the initial solution was to use the 64kB
#segment as a window onto a particular part of video memory. The
#offset of the window was controlled by setting a register on the
#card. This works okay but is a royal pain, especially if you're
#trying to copy from one area of the screen to another and they don't
#fit in the same window. When we are forced to cope with cards that
#require accessing memory through the 64kB window, we allocate our
#own copy of the screen (a so-called soft screen) in normal RAM, make
#changes there, and then flush the changed portions of memory to
#video RAM through the window. To do this, we call the kernel
#driver-provided page routine:
#
#int pageset(VGAscr *scr, int page); Set the base offset of the video
#window to point page*64kB into video memory.
#
#With the advent of 32-bit address spaces, we can map all of video
#memory and avoid the soft screen. We call this running the card in
#linear mode, because the whole video memory is mapped linearly into
#our address space. Aux/vga is in charge of deciding whether to do
#this. (In turn, aux/vga more or less respects vgadb, which controls
#it by having or not having "linear=1" in the controller entry.) If
#not, aux/vga doesn't do anything special, and we use a soft screen.
#If so, aux/vga writes "linear" and an address space size into vgactl
#in step #7 above. In response the kernel calls the kernel driver's
#linear function, whose job was described in step #7.
#
#Most drivers only implement one or the other interface: if you've
#got linear mode, you might as well use it and ignore the paging
#capabilities of the card. Paging is typically implemented only when
#necessary.
#
#--- from here
#
#If you want to write a VGA driver, it's fairly essential that you
#get documentation for the video chipset. In a pinch, you might be
#able to get by with the XFree86 driver for the chipset instead. (The
#NVidia driver was written this way.) Another alternative is to use
#documentation for a similar but earlier chipset and then tweak
#registers until you figure out what is different. (The SuperSavage
#parts of the virge driver got written this way, starting with the
#Savage4 parts, which in turn were written by referring to the
#Savage4 documentation and the Virge parts.)
#
#Even if you do get documentation, the XFree86 driver is good to have
#to double check. Sometimes the documentation is incomplete,
#misleading, or just plain wrong, whereas the XFree86 drivers,
#complicated beasts though they are, are known to work most of the
#time.
#
#Another useful method for making sure you understand what is going
#on is dumping the card's registers under another system like XFree86
#or Microsoft Windows. The Plan 9 updates page contains an ANSI/POSIX
#port of aux/vga that is useful only for dumping registers on various
#systems. It has been used under Linux, FreeBSD, and Windows 95/98.
#It's not clear what to do on systems like Windows NT or Windows 2000
#that both have reasonable memory protection and are hardware
#programmer-unfriendly.
#
#If you're going to write a driver, it's much easier with a real Plan
#9 network or at least with a do-everything cpu/auth/file server
#terminal, so that you can have an editor and compiler going on a
#usable machine while you continually frotz and reboot the machine
#with the newfangled video card. Booting this latter machine from the
#network rather than its own disk makes life easier for you (you
#don't have to explicitly copy aux/vga from the compiling machine to
#the testing machine) and doesn't wreak havoc on the testing
#machine's local kfs.
#
#It's nice sometimes to have a command-line utility to poke at the
#vga registers you care about. We have one that perhaps we can clean
#up and make available. Otherwise, it's not hard to roll your own.
#
#The first step in writing an aux/vga driver is to write the snarf
#and dump routines for the controller. Then you can run aux/vga -p
#and see whether the values you are getting match what you expect
#from the documentation you have.
#
#A good first resolution to try to get working is 640x480x8, as it
#can use one of the standard clock modes rather than require
#excessive clock fiddling.
#
#/sys/src/cmd/aux/vga/template.c is a template for a new vga
#controller driver. There is no kernel template but any of the
#current drivers is a decent template. /sys/src/9/pc/vga3dfx.c is the
#smallest one that supports linear addressing mode.
#

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